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This Forgotten ’90s Cyberpunk Flick Nailed the Dystopian VR Vibes

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**Before Its Time: How ‘Strange Days’ Predicted Our Virtual Reality Obsession**

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What’s Happening?

Over two decades ago, the niche cyberpunk film *Strange Days* explored a future where virtual reality blurs with real life, mirroring today’s digital dilemmas.

Where Is It Happening?

While set in a near-future Los Angeles, the story’s themes resonate globally in today’s tech-dominated era.

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When Did It Take Place?

Released in 1995 but forecasted present-day concerns about VR, digital identity, and data privacy.

How Is It Unfolding?

– Predicted immersive VR experiences that today’s tech aims to replicate.
– Explored ethical dilemmas of recording and selling personal experiences.
– Showed law enforcement struggle with new-age digital crime.
– Parallels today’s debates on privacy and reliance on virtual escapism.

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Quick Breakdown

– **Release Year**: 1995
– **Director**: Kathy Bigelow
– **Themes**: Virtual reality, data misuse, moral dilemmas
– **Legacy**: Underappreciated cult classic with modern relevance

Key Takeaways

*Strange Days* vision of VR was ahead of its time, now serving as a cautionary tale about tech’s grip on humanity. It questioned how far people would go to escape reality, a question still unanswered as VR gains traction today.

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Watching *Strange Days* feels like glancing at your smartphone—both seductive and unsettling.

“Bigelow’s film didn’t just imagine the future; it warned us about it.”

– Neil Fabric, Film Scholar

Final Thought

As VR technology evolves, *Strange Days* reminds us to question digital boundaries. Its honesty about human vulnerabilities makes it more powerful today than in 1995.

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